Nicholas Williams Intern Journal
Tuesday, 5 August 2014
31/07/2014
This week was spent mostly working on presentation and implementation stuff. Here is some of the presentation art I did for my team's pitch:
Journal 25/07/2014
After two weeks of holiday (which I spent at Dreamgate, but working on other things for the most part) this week was spent finishing off concepts started earlier, as well as beginning and finishing a concept for the re-skin of one of the original characters, the 'Charger'. Here are some of the approved concepts of it:
Sunday, 3 August 2014
Journal 11/07/2014
This week I continued to work on my Ice concept for the first two days of the week. On Wednesday we decided which concept we would be using, and decided by voting for the concept with the entire office. my concept came second but the Aztec concept, by Tuscon Bailey, came first.
Here are the Ice concepts I worked on:
Here are the Ice concepts I worked on:
Monday, 21 July 2014
Journal 03/07/2014
This week we continued to work on environment concepts, but with a new focus. We were told (and found out) that the way we were organizing ourselves for concepting was inefficient, and that there were better ways. The way we were doing it was to each make a concept of an idea, and then come together and choose one (obviously in retrospect this was dumb).
The new way we've started doing it is to take one idea as our own, and then concept that, bouncing ideas of it around the team regularly, getting as much feedback as possible as we go. This method seems to be much better.
In any case, I continued to concept the ice environment for the game:
Journal 24/06/2014
Continued in my concepting work with Dreamgate, concepting different Ideas off of each other. Of the pool of themes we came up with I took the forest/swamp idea, and concepted it, this is what I came up with after bouncing ideas off of my teammates:
Tuesday, 1 July 2014
Journal 17/06/2014
Recently I scored an internship at Dreamgate Studios (located in Canberra), making a content pack with a bunch of other interns for their game Light In The Dark. The internship takes over from my AIE course, so I (and the other interns) still have to fulfill all of the requirements from the course.
It's been my first time working predominantly in 2D, which is kinda scary, but I feel I'm starting to pick up the art style, but it could be closer to their art style by lowering the frequency of what I've got, as there's a lot of extra noise that doesn't quite fit in with the detail level of their game.
Apart from that, plotting out the content pack [in terms of art direction and game mechanics], and learning Unity's texture 2D system has been kinda fun, as well as learning to work with programmers in a more professional capacity. Learning limitations of the engine and Unity's 2D system, and when and what people can actually do (especially myself) will be interesting in the following weeks.
Here are some of the concepts for our 'Ice' environment:


Subscribe to:
Comments (Atom)







